- Is a planeswalker a permanent?
- Is a permanent a spell?
- Is a creature card a permanent?
- Are all Planeswalkers legendary?
- Are tokens put into the graveyard?
- What counts as a permanent?
- Is a commander a permanent?
- Are creatures considered permanent in MTG?
- Are enchantments permanent in MTG?
- Can you destroy commander MTG?
- Can commanders be regenerated?
- What is Enchant permanent?
- Can you have 3 commanders?
- Does regenerate count as dying?
- Does regenerate work against board wipes?
Planeswalkers are permanents. You can cast one at any time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
Permanent: Once they’re on the battlefield, they’re instead called permanents. A permanent is any card (or token) on the battlefield. Land: Lands are permanents, but they are never spells. Playing a land is a special action and does not use the stack.
The Basic Rulebook answers this question. permanent—Lands, creatures, artifacts, enchantments, and planeswalkers are permanents. They enter the battlefield after you cast them.
All planeswalkers are also legendary. This means you can’t have control of two planeswalkers with the same full name at the same time. On older planeswalkers, the word “legendary” may not be printed on the type line, but all planeswalkers fall under this rule.
A: Tokens go to the graveyard as regular creatures, and are removed as a “state-based effect” when a player gets priority again. They stay in the graveyard long enough to trigger abilities, like the one of Soulcatchers’ Aerie, before they are removed.
A permanent is something that exists on the battlefield – Creatures, Lands, Enchantments, Artifacts, and Planeswalkers are all permanent types. Things that aren’t permanents are Instants and Sorceries. The Tribal type can appear on permanents, but Tribal cards are not inherently permanents themselves.
903.3d If an effect refers to controlling a commander, it refers to a permanent on the battlefield that is a commander. If an effect refers to casting a commander, it refers to a spell that is a commander.
A permanent is something that exists on the battlefield – Creatures, Lands, Enchantments, Artifacts, and Planeswalkers are all permanent types. Things that aren’t permanents are Instants and Sorceries.
An enchantment is a permanent. See rule 303, “Enchantments.” See also Aura. 303.1. A player who has priority may cast an enchantment card from their hand during a main phase of their turn when the stack is empty.
Any permanents you use to lock down their commander can be destroyed. Any other tricks you pull can be negated through some combination of Pull from Eternity, Elixir of Immortality, Mastermind’s Acquisition, and Brand.
It can’t be regenerated. Its controller creates a 3/3 green Ape creature token. If you cast Pongify on a commander, the commander is destroyed when the spell resolves, and its controller can choose to move it to the command zone at that time.
Enchanted permanent is a colorless Forest land. Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.) You control enchanted permanent.
Format: Play One of the Four Decks & Use All 3 Commanders For Magic Weekend: Commander, we’re recommending a special Commander variant to encourage players try out the new decks. All three legendary creatures are treated as though they have the “Partner” ability (“Partner” allows players to have multiple commanders.)
Regeneration happens when the creature “would die the next time this turn”. So that means: you creature is going to be destroyed, but, the regeneration shield sucks up the death, and the creature remains on the battlefield, is removed from combat(if it were in combat), and becomes tapped(if it weren’t already tapped).
Image: Wizards of the Coast. However, regenerate doesn’t protect from board wipes that don’t destroy or deal damage. Regenerating Korlash won’t save it from Terminus, Languish, or All is Dust.